


 PPPP U   U  RRRR  EEEE    DDDD   EEEE N   N  SSSS  OOO     DDDD   AAA  TTTTT  AAA
P   P U   U R   R E        D   D E     NN  N S     O   O    D   D A   A   T   A   A
PPPP  U   U RRRR  EEEE     D   D EEEE  N N N SSSSS O   O    D   D AAAAA   T   AAAAA
P     U   U R  R  E        D   D E     N  NN     S O   O    D   D A   A   T   A   A
P      UUU  R   R  EEEE    DDDD   EEEE N   N SSSS   OOO     DDDD  A   A   T   A   A



# 'pDd' modules have been designed and compiled with the 'Pd-Extended', but now - after the project is dead and deprecated - we have adapted this module for the new version of 'Pd-Vanilla' with the required externals libraries.. ;)

# 'pDd' modules need the following externals libraries: [bassemu~], [bsaylor], [cyclone], [flatgui], [freeverb~], [Gem], [ggee], [moonlib] and [zexy].

# 'pDd_Anima' is tested with the 'Pd-0.50-2' version.

# 'Anima' is a image sequencer (in .jpg or .png files). This is good for making animations in loop. To use this module you have to create inside the folder of your patch, a new folder with the name of the Anima's number and - with the same number - naming the files that you must put inside, but with a further series of five-digit numbers that start from 0 (e.g. Anima/A with 12 images form A/A00000 to A/A00011); the sequencer supports a total of 120 images. You can modulated separately all individual parameter of color (RGBA) with (e.g.) Onde's module and trig a sequence via external audio source by pDd_Manda or other trigger modules.

# ..in this particular case, 'Anima' works - among others - thanks to Flatgui's object [knob], Gem's object [alpha], [colorRGB] [pix_image] and Vanilla's object [random].

# ..in the examples of 'Anima', you'll also find 'Manda' and 'Onde' module.



[www.d-e-n-s-o.org/pure]